
Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs see Chaotic, Evil, Good, and Lawful Spells below. The Difficulty Class for a saving throw against a hunter’s spell is 10 + the spell’s level + the hunter’s Wisdom modifier.Ī hunter cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of druid spells of 7th level or higher.

To learn or cast a spell, a hunter must have a Wisdom score equal to at least 10 + the spell’s level. The hunter can cast any spell she knows without preparing it ahead of time. Likewise, detect poison is a 0-level druid spell and a 2nd-level ranger spell, making it a 0-level hunter spell. For instance, reduce animal is a 2nd-level druid spell and a 3rd-level ranger spell, making it a 2nd-level hunter spell. If a spell appears on both the druid and ranger spell lists, the hunter uses the lower of the two spell levels listed for the spell. Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. Spell CastingĪ hunter casts divine spells drawn from the druid and ranger spell lists. Weapon and Armor ProficiencyĪ hunter is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). The following are the class features of the hunter. Table: Hunter LevelĪnimal companion, animal focus, nature training, orisons, wild empathy


The hunter’s class skills are Climb ( Str), Craft ( Int), Handle Animal ( Cha), Heal ( Wis), Intimidate ( Cha), Knowledge (dungeoneering) ( Int), Knowledge (geography) ( Int), Knowledge (nature) ( Int), Perception ( Wis), Profession ( Wis), Ride ( Dex), Spellcraft ( Int), Stealth ( Dex), Survival ( Wis), and Swim ( Str). Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less. As a team, the hunter and her companion can react to danger with incredible speed, making them excellent scouts, explorers, and saboteurs. Role: Hunters can adapt their tactics to many kinds of opponents, and cherish their highly trained animal companions. Able to cast a wide variety of nature spells and take on the abilities and attributes of beasts, hunters magically improve both themselves and their animal companions. They focus their tactics on fighting alongside their companion animals as a formidable team of two. Hunters are warriors of the wilds that have forged close bonds with trusted animal companions.
